The arbiters

An orange magic circle with intricate symbols and runes on a black background.

I am vigilant, and I believe. By might and magic it will be so.

Deep within the tapestry of existence, a clandestine fellowship of nomadic wizards known as the Arbiters exists. These orange-clad enigmatic wanderers traverse the realms, their primary purpose being to comprehend the intricate mechanisms governing the world’s mysteries. Equipped with profound wisdom and ancient spells, they remain committed to a steadfast neutrality, their allegiance pledged solely to the pursuit of knowledge and understanding. Through their boundless journeys, the Arbiters have amassed a repository of insights, coveted by rulers and scholars alike, yet zealously guarded by the wanderers to ensure that their equilibrium is preserved. 

And so, the people of The March heed their every word.

In Reckoning, the Arbiters are considers the Guardians of Humanity. While out-of-game, they serve as the enforcers of the rules and good behavior, while also overseeing the various magical aspects of the game world.

If you are interested in becoming an Arbiter for the game, then please reach out via email to [Secretary@wanderingfolksociety.org].

Two women in medieval or fantasy costumes, one holding a staff with stuffed animals, the other with bright orange clothing and head covering, standing outdoors on a dirt path.
Two men standing outdoors, facing each other and smiling. One man has red hair and is dressed in a dark, patterned outfit. The other man has a beard, is wearing a purple and orange hat, a purple cape with silver embellishments, and a brown shirt.

Culture Lead

  • An older man with a white beard wearing a blue hooded cloak and a brown quilted jacket, seen in profile outdoors.

    James Rubarth-Lay

    [Inovyx]

    Preceptor of the Arbiters